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Perfect Dark Cheats

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Perfect Dark Cheats

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P e r f e c t D a r k C o d e s / C h e a t s



Weapons for Jo in Solo Mission Difficulty Time Constraint
Rocket Launcher 1.3 - dataDyne Extraction Any Finish
Sniper Rifle 2 - Carrington Villa Any Finish
Super Dragon 4.3 - Area 51 Escape Any Finish
Laptop Gun 5.2 - Air Force One Any Finish
Phoenix 8 - Attack Ship Any Finish
Psychosis Gun 3.1 - Chicago Perfect 1:44
Trent?agnum 5.3 - Crash Site Agent 2:50
FarSight 6.2 - Deep Sea Perfect 5:13

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Fun Cheats Mission Difficulty Time Constraint
DK Mode 3.1 - Chicago Any Finish
Small Jo 3.2 - G5 Building Any Finish
Small Characters 4.1 - Area 51 Infiltration Any Finish
Team Heads Only 5.1 - Air Base Any Finish
Play as Elvis Area 51 Rescue Perfect 7:00
Slow Mo Single Player 1.2 - dataDyne Investigation Any Finish

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Gameplay Cheats Mission Difficulty Time Constraint
Invincible Area 51 Escape Agent 3:50
Cloaking Device 3.2 - G5 Building Agent 0:59 (or insert Game Boy game into Transfer Pak)
Marquis of Queensbury Rules 1.1 - dataDyne Defection Special 1:30
Jo Shield 6.2 - Deep Sea Any Finish
Super Shield 7 - Carrington Institute Defense Agent 1:12
Perfect Darkness 5.3 - Crash Site Any Finish
Enemy Rockets 6.1 - Pelagic II Any Finish
Enemy Shields 7 - Carrington Institute Defense Any Finish

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Classic Weapons for Jo in Solo Medals Needed in Firing Range
PP9i All Gold
CC13 All Gold
KLO1313 All Gold
Kf7 Special All Gold
ZZT 9 mm All Gold
DMC All Gold
AR 53 All Gold
RC-P45 All Gold

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Weapons Mission Difficulty Time Constraint
Classic Sight 1.1 - dataDyne Defection Any Finish
Unlimited Ammo ??ptop Gun 5.2 - Air Force One Perfect 2:59
Hurricane Fists 1.3 - dataDyne Extraction Agent 2:03 (or insert Game Boy game into Transfer Pak)
Unlimited Ammo 6.1 - Pelagic II Special 5:50
Unlimited Ammo, No Reloads 5.1 - Air Base Special 2:59
X-Ray Scanner 4.2 - Area 51: Rescue Any Finish
R-Tracker/Weapon Cache Location 9 - Skedar Ruins Any Finish (or insert Game Boy game into Transfer Pak)
All Guns in Solo 9 - Skedar Ruins Perfect 4:07 (or insert Game Boy game into Transfer Pak)

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Buddies Cheat Mission Difficulty Time Constraint
Velvet Dark Have at beginning N/A N/A
Pugilist 1.2 - dataDyne Investigation Special 6:30
Hotshot 4.1 - Area 51 Infiltration Special 5:00
X-Ray Scanner 4.2 - Area 51: Rescue Any Finish
Hit and Run 2 - Carrington Villa Special 2:30
Alien 8 - Attack Ship Special 5:17

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Hidden Items

1.1 dataDyne: Defection (Perfect Agent)
Laptop Gun:The hacker will open a locked door by the elevators.
Dual Falcon: Dropped by the helmeted guard three floors down from the roof.

1.2 dataDyne Research Investigation:
Double CMP150: Make it to the weapons cache near downstairs maintenance bots without being seen.
Proximity Mine: On perimeter of isotope room.

1.3 dataDyne Central Extraction:
DY357 Magnum: Take down the first five guards without being seen.
Grenade & Dragon: make it to the elevator without being detected. Kill the first guard after taking the elevator up. Use the Key Card he drops to access Cassandra's office. Make a hole in the right corner of the room to find the Dragon.

2 Carrington Villa:
Devastator: Destroy crates on helipad near the villa.
Double CMP150: Kill the first sniper in under 38 seconds.
Perfect Agent: Sniper Rifle: In bathroom next to bedroom.

3.1 Chicago Stealth
BombSpy: Use barrels to explode dumpster near G5 building.
Double Falcon 2 (Scope): In Pond Punk bar.

3.2 G5 Building Reconnaissance
Crossbow: Disarm cloaked guard in first room.
Special and Perfect only: N-Bomb If you blew up the top fire escape in 3.1, it will be near the exit upstairs.

4.1 Area 51 Infiltration
Double MagSec 4: Kill red guard near comms rider. He'll drop the other MagSec 4.

4.2 Area 51 Rescue
Phoenix: In secret room above hangar.
Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of crates to the right of first hall.

4.3 Area 51 Escape
Remote Mines: Get Elvis to safety in under 36 seconds.
Double Falcon 2 (Scope): Behind you in the glass lab at start.

5.1 Air Base Espionage
Double DY357 Magnum: Punch out the NSA agent near the elevator to the AF1 hangar.
Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge.

5.2 Air Force One Anti-Terrorism
Double Cyclone: Punch the two Secret Service agents in the room straight ahead after the start. Their Key Cards each open a closet containing a Cyclone.

5.3 Crash Site Confrontation
Proximity Mine: Visit Elvis at his UFO.
Double DY357 -LX: Disarm Trent as he runs by you after rescuing the President.

6.1 Pelagic II Exploration
Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the guard four doors from the start. Kill him and he'll drop the Double Falcon.

6.2 Deep Sea Nullify Threat
Proximity Mines: Just past the tunnel after the large cavern (near beginning), kill the guard to the left. He'll cough up the mines.

7 Carrington Institute Defense
Devastator: Save a single hostage in the information center.

8 Attack Ship Covert Assault
Double Mauler: Kill the Skedar in the center of the bridge.

9 Skedar Ruins Battle Shrine
Double Phoenix: Destroy two unmarked temple targets with the Devastator. The Phoenix will appear on the ledge before the canyon.

10 Mr. Blonde's Revenge
Double CMP150: Kill Cassandra's bodyguards near the lab elevator.

11 Maian SOS
Double DY357 -LX: Kill guard in left containment room.

11 Maian SOS
Psychosis Gun: On lab table at start.

Unlocking Special Assignments
Mr. Blonde?evenge is unlocked by completing all solo missions in Agent difficulty or higher.

Maian SOS is unlocked by completing all solo missions in Special Agent difficulty or higher.

WAR! is unlocked by completing all solo missions in Perfect Agent difficulty.

Duel is unlocked by finding all weapons in the solo missions and gaining at least a Bronze rating on each weapon at the Carrington Institute Firing Range.

Unlock Perfect Darkness (new difficulty setting) by beating all solo missions in Perfect Agent.

Unlocking stuff in Combat Simulator
Unlocking preset games:
Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Pistol One-Hit Kills by completing 3 Challenges.
Unlock Capture the Case by completing 4 Challenges.
Unlock Tranquilizer by completing 7 Challenges.
Unlock Slow Motion by completing 8 Challenges.
Unlock Temple Explosives by completing 11 Challenges.
Unlock Slayer by completing 13 Challenges.
Unlock Cloaking by completing 16 Challenges.

Unlocking scenarios:
Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Capture the Case by completing 4 Challenges.

Unlocking Arenas:
Unlock Complex by completing 1 challenge.
Unlock Warehouse by completing 3 challenges.
Unlock Ravine by completing 5 challenges.
Unlock Temple by completing 6 challenges.
Unlock G5 Building by completing 9 challenges.
Unlock Grid by completing 11 challenges.
Unlock Felicity by completing 12 challenges.
Unlock Villa by completing 14 challenges.
Unlock Sewers by completing 16 challenges.
Unlock Car Park by completing 17 challenges.
Unlock Base by completing 18 challenges.
Unlock Fortress by completing 20 challenges.
Unlock Ruins by completing 22 challenges.

Unlocking Weapons:
Unlock Farsight XR-20 by completing 1 challenge.
Unlock Grenade by completing 1 challenge.
Unlock Shotgun by completing 2 challenges.
Unlock Falcon 2 (silencer) by completing 3 challenges.
Unlock SuperDragon by completing 4 challenges.
Unlock Laptop Gun by completing 5 challenges.
Unlock Remote Mine by completing 6 challenges.
Unlock Tranquilizer by completing 7 challenges.
Unlock Falcon 2 (scope) by completing 8 challenges.
Unlock Reaper by completing 9 challenges.
Unlock Cloaking Device by completing 10 challenges.
Unlock Devastator by completing 11 challenges.
Unlock Proximity Mine by completing 12 challenges.
Unlock Slayer by completing 13 challenges.
Unlock Phoenix by completing 14 challenges.
Unlock Combat Boost by completing 15 challenges.
Unlock Mauler by completing 16 challenges.
Unlock Callisto NTG by completing 17 challenges.
Unlock Crossbow by completing 18 challenges.
Unlock RC-P120 by completing 19 challenges.
Unlock DY357-LX by completing 20 challenges.
Unlock N-Bomb by completing 21 challenges.
Unlock Laser by completing 22 challenges.
Unlock X-Ray Scanner by completing 23 challenges.

Submitted by IGN Guides - Special thanks to GameSages


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Perfect Dark is Cheesy

Have you found something very cheesy in one of Perfect Dark's levels? Well, you probably found one of many pieces of cheese. Early in PD's beta, this cheese was collected to unlock a hidden cheat, but it was taken out at the last second. Here is a list of the locations of the cheesy cheeses.

Level 1 - Hidden on the 5th floor
Level 2 - Near experiment CPU
Level 3 - 4th floor near the Dragon
Level 4 - In the cellar near one of the exits
Level 5 - In a toilet in the Punk Pond bar
Level 6 - Near the Damping Field Generator
Level 7 - There is no cheese on this stage
Level 8 - Near shortcut to locker room
Level 9 - In an empty and useless room shaped like this: [[ ]]
Level 10 - In the area past the uniform
Level 11 - Near the back of the lower deck
Level 12 - Hidden in the area behind the Medical Scanner.
Level 13 - Can't miss it, hallway, next to the first room you see
Level 14 - Right in front of the start
Level 15 - Behind the door that was always locked before this mission
Level 16 - Behind a Skedar to the right of the Callisto
Level 17 - Next to the Shield (only there in A/SA) at the end of dead end tunnel

Is it swiss or cheder?
That's somthing for you to decide.

What do they do when you find them?
They do nothing! They sit there and act like cheese!

What is the meaning of cheese?
It was first imputed into the game for you to collect all the cheeses and summon an ultimate cheat! Although at the last second, the cheat was removed, and so was the cheeses purpose.